cd_garage

This integration was created for cd_garage v4.3.4. I haven’t tested it on newer versions. If it doesn’t work for you, or if you have a better way to integrate it, feel free to contact me on Discord.

cd_garage

Go to cd_garage/configs/client_customize_me.lua Find the function GiveVehicleKeys. It should look something like this :

function GiveVehicleKeys(plate, vehicle) --This will be triggered when the script is giving keys to a vehicle ([vehicle] may not always be defined).
    if Config.VehicleKeys.ENABLE then
        AddKey(plate)
    else
        if GetResourceState('vehicles_keys') == 'started' then
            TriggerServerEvent('vehicles_keys:selfGiveVehicleKeys', plate)
        elseif GetResourceState('fivecode_carkeys') == 'started' then
            TriggerServerEvent('fivecode_carkeys:pdmGiveKey', plate)
        elseif GetResourceState('stasiek_vehiclekeys') == 'started' then
            DecorSetInt(vehicle, 'owner', GetPlayerServerId(PlayerId()))
        elseif GetResourceState('xd_locksystem') == 'started' then
            exports['xd_locksystem']:givePlayerKeys(plate)
        elseif GetResourceState('ti_vehicleKeys') == 'started' then
            exports['ti_vehicleKeys']:addTemporaryVehicle(plate)
        elseif GetResourceState('F_RealCarKeysSystem') == 'started' then
            TriggerServerEvent('F_RealCarKeysSystem:generateVehicleKeys', plate)
        else
            TriggerEvent('vehiclekeys:client:SetOwner', plate) --The default qb-keys event.
            TriggerEvent('vehiclekeys:client:AddKeys', plate) --The default qb-keys event.
            --Add your own give vehicle keys events/exports here.
        end
    end
end

Add this inside the function :


Then, find the function VehicleStored (it is usually located right above GiveVehicleKeys) and add this line:


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