⚙️ Config
Config = {}
-- Core Settings
Config.targetSupport = true
Config.targetIcon = 'fa-solid fa-key'
Config.keyItem = 'vehicle_key'
-- Visual/Audio Effects
Config.sounds = true
Config.horn = true
Config.lights = true
-- Progress Settings
Config.progressLength = 1000
Config.toDisable = {
move = true,
car = true,
combat = true
}
-- Animation Settings
Config.anim = {
dict = 'anim@mp_player_intmenu@key_fob@',
clip = 'fob_click'
}
-- Key System Settings
Config.Keys = {
Toggle = true,
Distance = 7,
HotWire = {
Skills = {
{ areaSize = 60, speedMultiplier = 1 },
{ areaSize = 60, speedMultiplier = 0.5 }
},
animDict = "veh@std@ds@base",
anim = "hotwire",
item = "wire_cutters"
}
}
-- Notification Messages
Config.notifications = {
locked = true,
unlocked = true,
noNearbyVehicles = true,
notYourVehicle = true,
noKey = "You don't have keys for this vehicle"
}
Config.locale = {
notifyTitle = "Vehicle Keys",
noVehicleNearby = "No vehicle nearby",
notOwned = "You don't own this vehicle",
notifyLocked = "Vehicle locked",
notifyUnlocked = "Vehicle unlocked",
progressLocking = "Locking vehicle...",
progressUnlocking = "Unlocking vehicle...",
targetLabel = "Lock/Unlock",
waitBeforeLock = "Wait before locking/unlocking again",
tooFarFromVehicle = "You're too far from the vehicle!",
cannotLockRunning = "Can't lock vehicle with engine running!",
someoneInside = "Someone is inside the vehicle!",
mustBeDriver = "You must be the driver!",
alreadyHaveKeys = "You already have keys for this vehicle!",
waitBeforeHotwire = "Please wait!",
hotwireProgress = "Attempting to hotwire...",
hotwireCancelled = "Hotwiring cancelled!",
hotwireSuccess = "Successfully hotwired the vehicle!",
hotwireFailed = "Failed to hotwire! Alarm triggered!",
cannotTurnOffHotwired = "This vehicle is hotwired! Can't turn off engine.",
waitBeforeAction = "Please wait a moment!",
mustBeInVehicle = "You must be in a vehicle!"
}Last updated